Thief: Deadly Shadows


INFO:





Master Thief Garrett is called back from the shadows once again to save the world.
In the third installment to the Thief series that started in 1998, the Master Thief is called by the Keepers - the secret group that trained Garrett in the ways of the shadows - to help them keep the structure of The City and the world from unraveling. Furthermore, Garrett is a prominent character in a Keeper prophecy, indicating that destiny may have big things planned for the charismatic Thief. The third installment of the of the Thief series adds some new elements to the franchise, including a third person viewpoint and a more persistent and open-ended world, where you can pick the next mission you want to undergo.






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Thief II: The Metal Age


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Following Garret's previous adventures in the first game, the repercussions of his actions have changed the political landscape. The Hammerite
religion has crumbled and a new leader named Karras has risen up to convert many of these fanatics over to the mysterious Order of Mechanists.
Meanwhile, a new Sheriff has arrived in town and has been effective at cleaning up crime. Maybe a little too effective. This is bad news for
Garrett, whose profession of master thief puts him on the wrong side of the law. As the risk increases however, so too does the amount of treasure available to a skilled thief.
Thief 2 keeps much of the same gameplay and abilities from the original Thief: The Dark Project but offers a few new toys. Among them are scouting orbs; which can be thrown to see around corners and flash mines. The heart of the gameplay is still stealth, made up of Garrett's ability to stay quiet, stay hidden and keep signs of trouble out of anyone's view. Garrett's main weapons are his sword, his blackjack and an assortment of arrows, each with a special power. Each level features a variety of objectives as well as several items which don't belong to you, but are nonetheless valuable and can be stolen.







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Thief The Dark Project


INFO:



Garrett, discovered on the streets as a beggar, is taken in and trained by the secretive organization known as the Keepers. However, Garrett's
plans for his training is different than that of his masters and so Garrett soon parts company. Surfacing as a master thief, Garrett must enter
forbidden places and appropriate the treasures of the rich and the powerful. Of course this line of work is offensive to many people including
the rich nobles, the town guard and the religious order of the Hammerites. If Garrett can keep his head while he relieves these forces of their valuable trinkets, he should be able to do quite well....
Thief: The Dark Project is a first person game focused on stealth. Garrett's main skills are in using the shadows to avoid being seen, the level of visibility indicated by a "light gem", and to avoid being heard, different surfaces make different noises, Guards can be alerted by either, and remaining hidden is ever important.
At Garrett's disposal is a wide range of equipment; including lockpicks, a blackjack, a sword, flash bombs, holy water, explosive mines, and a bow which fires normal arrows in addition to water, fire, moss and noisemaker arrows. Loot gained from Garrett's thieving can be used to purchase additional equipment for the mission ahead.



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